Yesterday morning i hold a public lecture about The Python Game Book at the annual Linux meeting in Vienna, called
I started the talk about my Python Game Book project for an audience of 8 people (it was Saturday, 10:00 o’ clock in the morning) but at the end of the lecture the room was half-full with around 30 people.
After my usual problems of connecting the beamer to my computer (solution: reboot computer while connected to the beamer) i talked about The Python Game Book Project, my experience with other book authors and started explaining some steps of programming in pygame.
Maybe i got into detail a bit too much because the time was running short fast – i had only 30 minutes – so many things left unsaid, like my new “page” about pixel-perfect collision detection:
I managed however to grab the attention of everyone present will hopefully win some more proof readers / co-authors.
Pavol’s GameStore project
My follow-up speaker was Pavol Rusnak from OpenSuse who talked about his fascinating Game Store project – a distro-independent “app store” for linux games. I takled later with him and hopefully his project will help to transfer many projects of the pygame website into one-click-to-install linux packages.
here you can see my Video Interview with Pavol about his GameStore project:
I look forward to three lectures about pygame programming that i will held in the next weeks (one for professional game reviewers, two in secondary schools where i know the teachers and the students know about linux / open source).
Hopefully i will be able to change my Dokuwiki to a new server soon; i discovered a fascinating pdf-plugin that sadly does not work correctly with my current server.
Two new “pages” lay on my desktop and just need to be transformed into useful code examples: Tile-based Maze / platform games and Network code.